• Global Animation, VFX and Games Industry

    Strategies, Trends & Opportunities

    Report
  • Asian Animation, VFX and Games Industry

    Strategies, Trends & Opportunities

    Report
  • European Animation, VFX and Games Industry

    Strategies, Trends & Opportunities

    Report

Global Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Jan 2019

Pages: 646, Tables: 107, Figures: 225

Single User License: US$ 8,000 | 2-5 Users License: US$ 16,000 | Enterprise License: US$ 32,000

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Global Animation & VFX Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 582, Tables: 94, Figures: 203

Single User License: US$ 6,000 | 2-5 Users License: US$ 12,000 | Enterprise License: US$ 24,000

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Global Video Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 414, Tables: 66, Figures: 93

Single User License: US$ 4,000 | 2-5 Users License: US$ 8,000 | Enterprise License: US$ 16,000

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Asian Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Jan 2019

Pages: 695, Tables: 73, Figures: 290

Single User License: US$ 8,000 | 2-5 Users License: US$ 16,000 | Enterprise License: US$ 32,000

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Asian Animation & VFX Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 362, Tables: 40, Figures: 215

Single User License: US$ 4,000 | 2-5 Users License: US$ 8,000 | Enterprise License: US$ 16,000

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Asian Video Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 284, Tables: 38, Figures: 68

Single User License: US$ 3,000 | 2-5 Users License: US$ 6,000 | Enterprise License: US$ 12,000

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European Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Jan 2019

Pages: 654, Tables: 125, Figures: 325

Single User License: US$ 8,000 | 2-5 Users License: US$ 16,000 | Enterprise License: US$ 32,000

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European Animation & VFX Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 349, Tables: 79, Figures: 276

Single User License: US$ 4,000 | 2-5 Users License: US$ 8,000 | Enterprise License: US$ 16,000

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European Video Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 363, Tables: 54, Figures: 108

Single User License: US$ 3,000 | 2-5 Users License: US$ 6,000 | Enterprise License: US$ 12,000

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UK Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 114, Figures: 29, Tables: 23

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Germany Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 109, Figures: 28, Tables: 19

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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France Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 112, Figures: 33, Tables: 21

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Spain Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 103, Figures: 29, Tables: 20

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Russia Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 97, Figures: 32, Tables: 16

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Czech Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 95, Figures: 32, Tables: 17

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Finland Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 89, Figures: 23, Tables: 16

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Denmark Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 95, Figures: 30, Tables: 19

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Hungary Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 95, Figures: 24, Tables: 19

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Italy Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 100, Figures: 28, Tables: 19

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Turkey Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 89, Figures: 28, Tables: 17

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Sweden Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 94, Figures: 29, Tables: 19

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Norway Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 97, Figures: 32, Tables: 19

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Netherlands Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 93, Figures: 33, Tables: 16

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Poland Animation, VFX & Games Industry

Strategies, Trends & Opportunities - Mar 2019

Pages: 94, Figures: 33, Tables: 18

Single User License: US$ 2,000 | 2-5 Users License: US$ 4,000 | Enterprise License: US$ 8,000

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Our Services

Market Analysis | Consulting | Databases | Advisory

Market Analysis

Digital Vector's strength is our highly skilled Animation, VFX & Games industry experts with deep industry knowledge.

Consulting

Our global consulting services include: Animation, VFX & Games Strategy Consulting, Animation Outsourcing Consulting, Vendor Evaluation, Support for RFPs, RFQs.

Animation Industry Databases

Our advisory services leverage our proprietary frameworks to create strategic recommendations which are targeted and highly customised.

Proprietary Methodologies

Our robust research methodology includes extensive primary research, supporting secondary research, advanced quantitative as well as qualitative analysis.

Customers

Illustrative Customer base

Adobe | Alias | Aniboom | Anima | Appium | Arc Productions | Architeer Corporation | Astro | Autodesk | Babson College | Bain & Company | Bandai Visual | Blackstone | BMCV | Booz & Company | BOST Digital Entertainment | BNDES | Brown Bag Films | Cartoon One | China Research Institute | CloudPic | Concept Space | Corporacion de Cine | Cyber Group Studios | De Agostini | DGIST | DHX Media | Digital Dreams | Digital Minds | Double Crain | Edizioni Piemme | Eduk Group | Eisai Co. | Enterprise Ireland | ETRI | Excelsior Capital | Genentech | Government of Canada | Hitachi | Humanmedia | iDA | IE Singapore | Image Metrics | InnaLabs | Institute for Information Industry | Intel | International Christian University | Invitrogen | Istanbul Tikaret Odasi | KIPA | KOCCA | Korea Software Industry Promotion Agency | Larsen & Toubro Infotech | Malaysia Digital Economy Corporation | MDA | Micro Inks | Microsoft | Mindbranch | Mitsubishi Research Institute | Multimedia Development Corporation | National IT Promotion Agency | New Zealand Trade and Enterprise | NGL Pacific Limited | Nomura Research | NVIDIA | Pipeline Informatics | Prana Studios | Proexport | Reliance | Rovio Entertainment | RTI | SAMG Animation | Sony BMG | Structure Consulting | Studio Baba | Tarsus Entertainment | Teknoloji | The Bakery | Toon Boom Animation | University of Michigan | University of Tokyo | VGTRK | Waswda University | Wonderlamp Industries | Wyeth | Xentrix Studios | Yique Studio

About Us

Animation Industry Experts

Digital Vector is the world's most authoritative source for Animation, VFX & Games Industry research. We offer focused research and consultancy services to leading global corporates executives, researchers, analysts, academia and consultants. The industry experts at Digital Vector draw upon several hundred years of expertise across various aspects of Animation, VFX & Games industry. Digital Vector publishes research reports that help clients formulate and implement strategies by offering expert analysis and forecasts. We provide key insights into the Animation, VFX & Games industry value chain including market sizing, forecasting, segmentation, competitive benchmarking, industry and market analysis, product analysis, trends analysis, company profiles, supplier analysis, distributor analysis and product launch strategies. We offer custom research and consulting services drawing upon the strength of our highly qualified analysts many of who are PhDs and MBAs. Our globally distributed business model enables us to offer high quality and differentiated services. Aided by sophisticated market analysis tools, our proprietary databases and framework, we offer the most in-depth and focused analysis. This is made possible by our rigorous research methodology, which includes extensive Primary Research supported by in-depth Secondary Research using advanced quantitative and qualitative analysis.

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